Our mechanical rig has been designed to be sturdy and handle all the needed loads. Made with machined steel, the base has the necessary truss support to bear the load of the bike and heavy person.
The pivot system provides the major haptic feedback required for the project to provide a unique, exciting experience. We employ a PID control scheme to ensure we are following the angles set by our physics engine.
The pedal resistance system helps make our system feel realistic to the user. By giving us the ability to increase or decrease the resistance provided to the user for pedalling. We have also included a flywheel geared and chained to simulate the inertia associated with starting and rolling with a bike.
Our haptic feedback system is paired with a virtual world run on the Occulus Rift VR Headset. By passing data back and forth between sensors on the bike and the ingame engine, we can provide the user inputs to the virtual world and in turn mimic the virtual wheel resistance and pitch of the bike on the real system.
The complete feedback, haptic system provides an immersive experience, unparalleled to haptic-less VR. With rough uphill and downhill terain, the user can ride through mountains and forest landscape.
At the Mechatronics Design Symposium, we had the opportunity to let eager students and judges watch our presentation and actually try our prototype.
After an exiting day showing off our hard work, Cyculus won the user-voted People's Choice and Most Innovative Design awards, chosen by the attendees and industry judges respectively.